Hello! Im a former art trainer and current professional freelance artist
currently aiming to get employed by an awesome cockbite company!
Contact me at mboymanuel@gmail.com

 

One of the lessons that Armand Serrano (who worked on Pixar films) taught us is this neat little pyramid that i’ve kept in mind for years now. This is me paraphrasing what he said and interpretting it my own way btw. But i’d have to source the...

One of the lessons that Armand Serrano (who worked on Pixar films) taught us is this neat little pyramid that i’ve kept in mind for years now. This is me paraphrasing what he said and interpretting it my own way btw. But i’d have to source the original idea to him.

1) Concept is the base of all your creative projects. It is the theme and the idea behind your project/piece. It is one of the most critical parts of your creative process and shouldnt be overlooked

One of the best modern examples of this rule is One Punch Man. Conceptually the web comic has been amazing. Though it’s art quality leaves much to be desired, it still captivated a large audience despite its lackluster quality.

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2) Design is how you execute said concept. It is at this point that you add your “flavor”.

To be best describe it, it’s like how two different chefs cook fried chicken. The very idea of FRYING CHICKEN is there. But their ingredients and final products will almost certainly be always different from each other because of personal preference, differing cultural upbringing, etc.


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3) Technique is something i think people mistakenly use as their foundation of their art skills. Technique is the execution of strokes, colors and shapes to make beautiful artwork. I feel like the problem though in focusing on technique is that you lose “stability”. You dont have the “idea” to back up your technique, and you certainly dont have the “design” sense to be your own flavour. You just have “pretty drawing” and thats all. It feels empty almost

Dont get me wrong though, technique completes your structure, it caps off your “pyramid” to produce a truly wonderful piece that *everyone* can enjoy

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I think all creative processes should atleast “try” to follow this structure

Criticism will be accepted

Anonymous asked
But is this going to be a comic or not?
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Our school once got art lessons from a dude who did concept art work in pixar.

Who wants me to share some of his lessons? (i found my notebook where i jotted down his lessons)

Honestly, technique-wise, my drawings are just stuff ive borrowed from dozens of artists that ive made into my own frankenstyle

Anonymous asked
Are you going to transform this in a comic or what? Please don't tease us! Also is correct to suppose Jaune is human?

Jaune will be a doggy

rwbyfanservice asked
ferret penny pilots a gundam, which to her would be the size of the normal penny =p

Or normal Penny piloting a giant Ferret robot

The Roosterteeth Fandom’s been a giant reason as to why im where i am today

Thanks everyone :)

Anonymous asked
Any chance of some more Robo-RWBY Rubies, Weisses, Blakes or Yangs?

ill be posting their “move-sets” soon actually

fenrirlives asked
oh sweet! I didn't know you were into SBFP too!

fuck yeah bruh

fueled-by-nightcore asked
So in your Robo AU, if everybody is part robot, is Penny the only human / the technician for all the robots?

she’s a ferret

voxxyvoo asked
yeah, the season has like 3 episodes left

thank you so much!