Hello! Im a former art trainer and current professional freelance artist
currently aiming to get employed by an awesome cockbite company!
Contact me at mboymanuel@gmail.com

 

I made a full RWBY team artwork for BIGBITE magazine, you can totally download it too if you want it as your wallpaper :)
You can check the piece out and download it here
They also interviewed RT’s Production Designer (who worked on Lazer Team) and...

I made a full RWBY team artwork for BIGBITE magazine, you can totally download it too if you want it as your wallpaper :)

You can check the piece out and download it here 

They also interviewed RT’s Production Designer (who worked on Lazer Team) and Caleb!

BIGBITE MAGAZINE

One of the lessons that Armand Serrano (who worked on Pixar films) taught us is this neat little pyramid that i’ve kept in mind for years now. This is me paraphrasing what he said and interpretting it my own way btw. But i’d have to source the...

One of the lessons that Armand Serrano (who worked on Pixar films) taught us is this neat little pyramid that i’ve kept in mind for years now. This is me paraphrasing what he said and interpretting it my own way btw. But i’d have to source the original idea to him.

1) Concept is the base of all your creative projects. It is the theme and the idea behind your project/piece. It is one of the most critical parts of your creative process and shouldnt be overlooked

One of the best modern examples of this rule is One Punch Man. Conceptually the web comic has been amazing. Though it’s art quality leaves much to be desired, it still captivated a large audience despite its lackluster quality.

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2) Design is how you execute said concept. It is at this point that you add your “flavor”.

To be best describe it, it’s like how two different chefs cook fried chicken. The very idea of FRYING CHICKEN is there. But their ingredients and final products will almost certainly be always different from each other because of personal preference, differing cultural upbringing, etc.


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3) Technique is something i think people mistakenly use as their foundation of their art skills. Technique is the execution of strokes, colors and shapes to make beautiful artwork. I feel like the problem though in focusing on technique is that you lose “stability”. You dont have the “idea” to back up your technique, and you certainly dont have the “design” sense to be your own flavour. You just have “pretty drawing” and thats all. It feels empty almost

Dont get me wrong though, technique completes your structure, it caps off your “pyramid” to produce a truly wonderful piece that *everyone* can enjoy

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I think all creative processes should atleast “try” to follow this structure

Criticism will be accepted

2 Years Improvement Meme
Sketch re-draw of an old artwork. If this post gets enough notes i might render the sketch (ink and paint)

Top Drawing is Jan 2014
Bottom Drawing is Jan 2016